Battle Maneuvers
Ambush - If you are trying to be Stealthy you can focus on keeping your footsteps as silent as possible, you can add a Superiority Die to your next Stealth Roll and if you Roll Initiative within the next minute you can add that Die’s Roll to your Initiative as well.
Burst Strike - When an ally you can see moves on their turn you can use your Reaction to move up to ½ your Movement Speed towards them. If you end this Movement in Melee Range of an enemy and are wielding a Melee Weapon you can make a single Attack with your Weapon as part of this Maneuver.
Commanding Strike - Use your Reaction to call out to an ally you can see and hear you to make a Melee Weapon Attack using their Reaction. Their Attack and Damage Rolls gain a bonus equal to a roll of your Superiority Die
Deflect - When you are hit by a Ranged Weapon Attack you can expend your Reaction to reduce the Damage against you by an amount equal to 1 Superiority Die + your Dexterity Modifier
Disarming Strike - When you Hit with a Weapon Attack you can utilize a Superiority Die to force the target to make a Strength Save against your Combat Superiority DC. On a Failure, they drop their weapon (if they are holding 2, you choose which) and you kick their weapon a number of Meters away equal to a roll of your Superiority Die + your Strength Modifier
Encouragement - You can spend a Bonus Action to select up to 3 Creatures within 20m you can see and roll a Superiority Die . Each of them gains Shielding equal to this total + your Charisma Modifier for 1 minute
Evasive Stance - Roll a Superiority Die and add that amount to your AC until the start of your next turn
Feinting Attack - Spend a Bonus Action and a Superiority Die to make your next Melee Weapon Attack at Advantage. On a hit you deal additional Damage equal to the amount Rolled
Goading Attack - Spend a Superiority Die to target a Person within 10m of you, they make a Wisdom Save vs your Combat Superiority DC and if they Fail any Attacks made against a Creature other than you during the next minute are done at Disadvantage. On a hit you deal additional Damage equal to the amount Rolled with your Superiority Die
Initial Strike - If you take the Attack Action on the first round of Combat you can use this Maneuver to Roll a Superiority Die and add the result to all of your Attack and Damage Rolls this round
Lunging Attack - You increase the range of your Melee Weapon by 2m, if you hit on the subsequent Attack you deal additional Damage equal to your Superiority Die
Maneuvering Attack - Spend a Superiority Die to have an ally within 20m that can hear you use their Reaction to Move up to ½ their Movement Speed without provoking Opportunity Attacks
Opportune Defense - When you are the target of an Opportunity Attack you can expend your Reaction to gain Shielding equal to a Roll of your Superiority Die + your Dexterity Modifier. If this would reduce the Damage to 0 then you can make a Weapon Attack as a part of this Reaction. On a hit you deal additional Damage equal to the amount Rolled
Parry - When you are hit by a Melee Weapon Attack you can expend your Reaction to reduce the Damage against you by an amount equal to 1 Superiority Die + your Dexterity Modifier
Precise Attack - If you made a Weapon Attack Roll and missed you can spend a Superiority Die to add that amount to your Attack
Pushing Attack - When you hit with a Weapon Attack expend a Superiority Die to deal extra Damage equal to the amount rolled and cause the target to make a Strength Save vs your Combat Superiority DC. On a Success they are pushed back 2m and on a Failure they are pushed 4m. This can only be used on Large or smaller Creatures, and Large Creatures have Advantage on the Roll while Small Creatures have Disadvantage
Quick Toss - Spend a Superiority Die to quickly Draw and Throw a Weapon with the “Thrown” property, gaining a Bonus to the Attack and Damage Rolls equal to a roll of your Superiority Die
Rattle - When you hit with a Melee Weapon Attack you can deal no Damage to instead instill Fear into your enemy. They must make a Wisdom Save against your Combat Superiority DC, on a Failure they gain the Frightened Condition for 1 minute. The target can remake the Save at the end of each of their turns
Riposte - When an enemy misses with a Melee Weapon Attack against you while within Range of your Melee Weapon, you can spend a Superiority Die and your Reaction to make a Melee Weapon Attack against them. On a hit you deal Bonus Damage equal to a Superiority Die
Saving Moment - When you are forced to make a Save you can use your Reaction to expend a Superiority Die and increase the total by the amount Rolled
Sweeping Attack - When you make a Weapon Attack you can spend a Superiority Die to instead make an Attack against all Creatures within 2m of you. They must make a Dexterity Save against your Combat Superiority DC, taking Damage equal to a Roll of your Superiority Die + your Dexterity or Strength Modifier (whatever your Weapon uses) on a Failure or half as much on a Success
Trip Attack - When you Hit with a Weapon Attack you can force the target to make a Dexterity Save against your Combat Superiority DC. On a Failure they drop prone and take additional Damage equal to your Superiority Die. This can only be used on Large or smaller Creatures, and Large Creatures have Advantage on the Roll while Small Creatures have Disadvantage