Mounts and Items
Mounts: These important parts of a travelling lifestyle has all of their rules listed below along with associated prices for keeping them. Although, we’ll begin with prices for the ease of searching. Note - if a player wants to rent a Mount they can pay half the price, regaining half of this total upon returning the Mount. To house a Mount (assuming they don’t let the Mount roam the wilds to feed) costs 3SP for food per week, and if they need protection (in the Summer or Winter months) then they cost an additional 20SP to stable per week, or 4 SP per day.
Camel - 50 GP; 20m Movement Speed; Carrying Capacity of 240kg
Donkey (or Mule) - 8 GP; 15m Movement Speed; Carrying Capacity 210kg
Horse (Draft) - 50 GP; 15m Movement Speed; Carrying Capacity 300kg
Horse (Riding) - 75 GP; 25m Movement Speed; Carrying Capacity 240kg
Horse (War) - 400 GP; 20m Movement Speed; Carrying Capacity 250kg
Mastiff - 25 GP; 10m Movement Speed; Carrying Capacity 100kg
Pony - 30 GP; 15m Movement Speed; Carrying Capacity 110kg
Mount Standard Items:
Bit and Bridle - 2 GP; 1kg of Weight
Carriage - 100 GP; 300kg of Weight
Cart - 15 GP; 100kg of Weight
Chariot - 250 GP; 1\50kg of Weight
Animal Feed (daily) - 5 CP; 5kg of Weight
Saddle (Exotic) - 60 GP; 20kg of Weight
Saddle (Military) - 25 GP; 15kg of Weight
Saddle (Pack) - 5 GP; 10kg of Weight
Saddle (Riding) - 10 GP; 10kg of Weight
Saddle (Elite) - 30 GP; 15kg of Weight
Saddlebags - 4 GP; 4kg of Weight
Sled - 20 GP; 150kg of Weight
Wagon - 35 GP; 200kg of Weight
Mount Item Rules
No Saddle - 1 Point of Exhaustion gained from riding a horse for a number of hours equal to or more than your Constitution Modifier without stopping to rest for at least an hour before starting again. The creatures gains another point for every hour after this it continues to ride.
Pack Saddle - Cannot carry a rider but adds carry weight for mount
Riding Saddle - Removes Exhaustion for riding for less than 8 hours
Elite Saddle - Increases the Movement Speed of the horse by 5m and increases any Saves by +1 for resisting effects that would knock you off your Mount
Military - Increase any Saves by +5 for resisting effects that would knock you off your Mount
Exotic - For Mounts other than horses or similar creatures
Saddlebags - Increases carry weight of horses
Bit and Bridle - Increases the Animal Handling or Land Vehicles rolls by +2
Mount Armor (Barding) - Utilizes the Mount’s Dexterity Modifier
Cloth Covering - 20 GP, 20kg, AC of 11 + Dexterity Modifier
Leather Armor - 40 GP, 20kg, AC of 13 + Dexterity Modifier
Basic Metal Armor - 200 GP, 40kg, AC of 15 + Dexterity Modifier (no higher than +2)
Scale Mail Armor - 400 GP, 50kg, AC of 17, cannot add Dexterity Modifier, Disadvantage on Stealth
Plate Armor - 6000 GP, 65 kg, AC of 19, cannot add Dexterity Modifier, Disadvantage on Stealth